Source code for AutomateTheBoringStuff.Ch05.P4_ticTacToe

"""Tic Tac Toe

This program plays a game of tic-tac-toe using a :obj:`dict` to store the board.

Attributes:
    theBoard (dict): Dictionary containing the current status of the tic-tac-toe board.

Note:
    * Space names are defined as follows::
    
        top-L | top-M | top-R
        ------+-------+------
        mid-L | mid-M | mid-R
        ------+-------+------
        low-L | low-M | low-R

    * Intended for two players.

"""

theBoard = {'top-L': ' ', 'top-M': ' ', 'top-R': ' ',
            'mid-L': ' ', 'mid-M': ' ', 'mid-R': ' ',
            'low-L': ' ', 'low-M': ' ', 'low-R': ' '}


[docs]def printBoard(board: dict) -> None: """Print board Prints each row of a given tic-tac-toe board. Args: board: Dictionary containing space names as keys and contents as values. Returns: None. Prints rows of tic-tac-toe board. """ print(board['top-L'] + '|' + board['top-M'] + '|' + board['top-R']) print('-+-+-') print(board['mid-L'] + '|' + board['mid-M'] + '|' + board['mid-R']) print('-+-+-') print(board['low-L'] + '|' + board['low-M'] + '|' + board['low-R'])
[docs]def main(): turn = 'X' """char: Player's marker, either `X` or `O`""" for i in range(9): printBoard(theBoard) print('Turn for ' + turn + '. Move on which space?') move = input() theBoard[move] = turn if turn == 'X': turn = 'O' else: turn = 'X' printBoard(theBoard)
if __name__ == '__main__': main()