"""Fantasy game inventory
This program models a player's inventory from a fantasy game.
You are creating a fantasy video game. The data structure to model the player’s
inventory will be a :obj:`dictionary <dict>` where the keys are :obj:`string <str>`
values describing the item in the inventory and the value is an :obj:`integer <int>`
value detailing how many of that item the player has.
For example, the dictionary value::
{'rope': 1, 'torch': 6, 'gold coin': 42, 'dagger': 1, 'arrow': 12}
means the player has 1 rope, 6 torches, 42 gold coins, and so on.
Write a function named :meth:`displayInventory` that would take any possible “inventory”
and display it like the following::
Inventory:
12 arrow
42 gold coin
1 rope
6 torch
1 dagger
Total number of items: 62
Attributes:
stuff (dict): Dictionary with item names as keys and their counts as values.
"""
stuff = {'rope': 1, 'torch': 6, 'gold coin': 42, 'dagger': 1, 'arrow': 12}
[docs]def displayInventory(inventory: dict) -> None:
"""Display inventory
Displays each key in a given inventory dictionary.
Args:
inventory: Inventory dictionary to display.
Returns:
None. Prints out inventory.
"""
print("Inventory:")
item_total = 0
for k, v in inventory.items():
item_total += v
print(str(v) + " " + k)
print("Total number of items: " + str(item_total))
[docs]def main():
displayInventory(stuff)
if __name__ == '__main__':
main()